the plasma trap in E4M2 combines this AND movement limitation due to damaging sectors to great effect. Also, having the player have to fight on walkways across damaging sectors is a great way to put pressure on the player's dexterity without having to throw tons of monsters at them or confine them in tiny spaces. IMO this is slightly underused throughout the IWAD levels, although the best parts of E4 draw much of their difficulty from this.Īnother thing that E4 has some good examples of is multidirectional combat. E2M4, Deimos Lab's slime for example makes you take a lot of exploration risk/reward calculations. But for sure the limited variety of opposition demands ingenuity when setting up encounters.Įnvironmental hazards are an excellent shout. I much prefer the visuals in UD, feels like Doom2 forgot half of the palette.
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